//
// Copyright (c) 2014-2016, THUNDERBEAST GAMES LLC All rights reserved
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//

#include <Atomic/Resource/ResourceCache.h>
#include <Atomic/Graphics/Graphics.h>
#include <Atomic/Graphics/Technique.h>

#include "WebClient.h"
#include "WebRenderHandler.h"

namespace Atomic
{

WebRenderHandler::WebRenderHandler(Context* context) : Object (context)
{
}

WebRenderHandler::~WebRenderHandler()
{

}

void WebRenderHandler::SetWebClient(WebClient* webClient)
{
    webClient_ = webClient;
}

WebClient* WebRenderHandler::GetWebClient() const
{
    return webClient_;
}



}
